I want to say the concept is great and the execution is fantastic. One thing though is the dual-gameplay kind of is hard to manage as a player. You end up just watching the match-4 and not care about the tower defense, just making sure that you create enough ingredients of each type.
The shades of green are kinda hard to read sometimes.
Bonus points for the data types as ingredients names.
I know this would have asked more time and playtesting but I think there would be some tweaking to do in order to make the player strategize what data-types they create.
Yeah, the gameplay did get a bit one-sided like that, though I didn't want to overload (haha) the player by having to play 2 games at once. Still, I agree they could've involved each other a bit more, definitely! And that's a good point as well, having to strategise a bit more, since as it stands you can just sort of match anything. I'll definitely look into it, thanks for the feedback!
Definitely a visual step up from Attack on Alderia, I love the choice of color palette.
Colorblind mode is a godsend, but it would be much better if it remembered the setting as you move to the menu and back into a game.
Playing the match-4 often feels disconnected from the tower defence. Though obviously a lot more work ,it would be great to see the game switch between the two. eg. You get 20-30 seconds of match-4, and then use those resources to build towers and a wave comes in. Different towers cost different resources, so you can go into the match-4 searching for specific combos.
Ah, I knew I'd forgotten something simple, I could've easily made it remember colourblind mode - I'm kicking myself for that one! And I like the idea you have there about switching modes, it would've tied the two halves together better. Still, I'm glad you liked the visuals, and thank you for the feedback!
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I love it a lot, probably my favorite game of the jam! The concept is awesome and the execution is also fantastic! Can't believe you did it in 3 days!
Love the game, probably my favorite thus far.
I want to say the concept is great and the execution is fantastic. One thing though is the dual-gameplay kind of is hard to manage as a player. You end up just watching the match-4 and not care about the tower defense, just making sure that you create enough ingredients of each type.
The shades of green are kinda hard to read sometimes.
Bonus points for the data types as ingredients names.
I know this would have asked more time and playtesting but I think there would be some tweaking to do in order to make the player strategize what data-types they create.
Yeah, the gameplay did get a bit one-sided like that, though I didn't want to overload (haha) the player by having to play 2 games at once. Still, I agree they could've involved each other a bit more, definitely! And that's a good point as well, having to strategise a bit more, since as it stands you can just sort of match anything. I'll definitely look into it, thanks for the feedback!
Brilliantly done for a 3 day jam!
Definitely a visual step up from Attack on Alderia, I love the choice of color palette.
Colorblind mode is a godsend, but it would be much better if it remembered the setting as you move to the menu and back into a game.
Playing the match-4 often feels disconnected from the tower defence. Though obviously a lot more work ,it would be great to see the game switch between the two. eg. You get 20-30 seconds of match-4, and then use those resources to build towers and a wave comes in. Different towers cost different resources, so you can go into the match-4 searching for specific combos.
Ah, I knew I'd forgotten something simple, I could've easily made it remember colourblind mode - I'm kicking myself for that one! And I like the idea you have there about switching modes, it would've tied the two halves together better. Still, I'm glad you liked the visuals, and thank you for the feedback!