THE GAME

What do heroes do in the intermission between bashing slimes? Why, they do all the boring work! Someone has to buy the potions, polish the weapons and sneak past all the too-high-level monsters in the meantime. And that person is you, congrats! Try to keep up with the party's ever-increasing demands for more stuff more quickly, and see how far you can go before being bashed by slimes yourself. Maybe that isn't such a bad thing, though. Maybe they want to be friends.


THE CAST

Here are your three trusty adventurers, who you'll meet along your adventure:

Anastasia is a budding knight who likes to slash at things, and is the leader of your jolly band of adventurers. Unfortunately, she's not very good at her job of attacking things, not getting hit by things, or generally knight-y things. So she sticks to fighting slimes. Thankfully slimes aren't very good at fighting back.

Barghest is a mage in training who specialises in setting things on fire, making things explode, and causing a lot in property damage. They took to using those skills on slimes when rent money got tight and Anastasia promised a cut of the loot. They can't wait to graduate and get a job in finance like all the other mages.

Dogwood is a fairly inexperiened archer, and a lover of nature. They much prefer making music to making arrows go far, but can put that to one side to go questing with friends. She doesn't actually want to be a great adventurer and fighter - she only took on the job because she thinks they're a pest and harm the environment. Nobody has told them that slimes are an endangered species.


MY THOUGHTS

I don't quite know how I feel about this game - it's there, but it doesn't feel like a masterpiece or something to be especially proud of. It certainly took longer than expected to make (though I blame that one on christmas - I have other things to do on the 25th!), though part of that might be because I'm out of practice with making games. It's been a while (kind of, it's only been a few months and I did make something for LD51, so maybe I'm being dramatic), but it is nice to have finally made something! Unfortunately, I was too late to submit this to the mini jam (that's mini jam 122, for all you future historians reading this). Thankfully, decade jam is there to help! It seems as though if I don't get a game done in ~2 days, it grows and develops and takes way longer than it should do to develop. Oh well. If all else fails, it's another game I can say I've made. Game number 29 sounds impressive.

As for the game itself, it kind of works? It's mostly just warioware, sure, but I still think it's fun as it gets faster and faster and you have to work to keep up, I like that progression. And I think it looks pretty, too. Maybe I could've put more polish onto the character artwork, or redone some of it, but overall I'm not unhappy with how the game looks. My one gripe is that it doesn't feel particularly animated; I didn't stick squigglevision on everything like I usually do, so it feels a bit static to me. I really should find a faster way of squiggling things; it's such a time consuming process having to redraw everything twice, I'm sure there must be a quicker way to do it! One last concern I had was about the theme and limitation; it does feel tenuous, particularly since the good thing happening when you fail is more of a moral good (you stop killing innocent slimes) than something that's actually good for the player. I hope the bestiary acts as a nice reward, though, and that hopefully that met the limitation closely enough!

One thing I've been thinking more about when making games is tying them together; the experience doesn't have to end when the game does, so why not make games that play with each other? I guess one example of what I'm trying to get at is a cinematic universe, where characters are the same across games, which is kind of what I want to do now I have a backlog of a dozen or so characters. But it might be interesting to make games where experience in playing one leads to better ways of playing the next, where one game's outcomes affect the next. It's not really related to this game at the moment, but it's something I thought about a bit when making it. If you have any ideas on this, do let me know!

Overall, though, I'm happy to have made something, regardless of quality, and I'm happy to have three new characters to work with now as well. So I'm glad I made the game! And, hopefully, you enjoy playing it as much as I enjoyed the experience of making it! How far did you get into your slime-bashing adventure? Let me know in the comments if you want to tell someone about it, I'd love to hear!



StatusReleased
PlatformsHTML5
Rating
Rated 4.2 out of 5 stars
(6 total ratings)
AuthorCakestorm
GenrePuzzle, Adventure
Made withGraphicsGale, Unity, Audacity, ChipTone
Tags2D, Fantasy, Pixel Art, Retro, warioware
Code licenseUnlicense
Asset licenseCreative Commons Zero v1.0 Universal
Average sessionA few minutes
LanguagesEnglish
InputsMouse

Comments

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the game has some really large problems potions and beasts can be made to be literally impossible if you get bad RNG and spells is just poorly designed since you have to get to the spell quickly or else you will instantly lose the minigame and also it moves slower than the cursor so it feels unresponsive and buggy

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Came from Chancemancer, haven't played this and dunno how this game is ranked, but these descriptions are awesome!

Gotta sleep! Aww, endangered slimes! :(

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And best was 15 rounds, just because of some lucky Sword pick rounds, being the easiest type. Spell movement has never completed due to keeping my mouse in the game so it just immediately bashes into walls.


Not sure what getting new friends does, but I guess we get new slime friends every go, so that's nice.

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Yea, the new friends were kind of just there to make things a bit more interesting - though maybe friendship is a reward in itself(?)!

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Well done! I like the art and  is a fun game. I hope to see more mini games build in to this game. It would nice if the party members would also help. 

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Made a video

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Huge fan of the concept and minigame centered gameplay, and the artwork looks great as well! Managed to get to 25 after QUITE a few tries :) fun game

Woah - I honestly didn't think it was possible to get that far. I thought the potion minigame would wipe anyone out beyond ~round 22, but that's been disproven! Congrats on your world record. And I'm glad you had fun, thanks!

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epik. the potions in later rounds HURT tho. even on a friggin ipad. my highest round is 19.
edit: make that 20.

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I love the artwork, especially DogWood, she's adorable!

The mini-game of potions is a little too much for me, but I was lucky enough to make it to 20 and beyond, so it was fun!

Thank you! Well done on getting past round 20, that's great! And I'm glad you liked the artwork, it was fun to draw!

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I Absolutely love this! the art is amazing and the few minigames are very fun! the characters, music and other small details add a lot to it! But the potion mini game is impossible after round 15 and no one can convince me otherwise!! XD
Gonna defiantly check the other games on your acc next :D

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Thanks! The potion minigame might get a little bit difficult, yea - I'll work on rebalancing that. But I'm happy to hear that you liked the game, thanks for playing!

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I love this game :) I managed to finish on round 22, try beat it!


Well done! I'm impressed you got that far - would have loved to see that happen live, there must've been some fast reactions!