THE GAME

Melchiresa the witch has her eyes set on some ice cream - just a shame that she can't get at it! Can you use her powers of earthshaping to craft a path there (whilst trying to avoid being impaled)? Or will you run out of jumps and forever been doomed to write out rude words with the earth and admire the scenery?


THE CONTROLS

Controls are:

  • WASD / arrow keys to move and jump
  • Left click to pick up a block (that doesn't have spikes on it)
  • Release left click to drop the block


MY THOUGHTS

I like how this game turned out! I didn't have as much time on it as I would've liked, since I had to get it done over the weekend, so I missed Friday. For 48 hours, though, I'm pleased! The graphics turned out pretty well, the character animation looks nice (and I finally figured out how run cycles work!), and the mechanic's pretty interesting too - though I wonder if anyone else thought it up for their jam game too. If that's you and you're reading this, hi! One thing I would've liked is more polish, though - I feel like this is the kind of game where I can add a metric ton of polish to it. So many particle effects, noises, things that move when you click them, if only I had time to add them all! Still, for what it is, I like the end product. Particularly that little intro comic I added too, it's nice to finally add some context to some of my games. And I hope you liked playing it as much as I did making it! What was your time taken to beat it? I'd love to hear in the comments!

StatusReleased
PlatformsHTML5
Rating
Rated 4.8 out of 5 stars
(5 total ratings)
AuthorCakestorm
GenrePlatformer
Made withGraphicsGale, Unity, Audacity, ChipTone
Tags2D, Female Protagonist, Pixel Art, Retro, Short, Singleplayer
Code licenseUnlicense
Asset licenseCreative Commons Zero v1.0 Universal
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard, Mouse

Comments

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(+1)

made it in 20 mins and 3 seconds

(4 edits)

Try to make the background more different than the foreground. For example desaturate it. At the beginning I've had a bad time realizing where can I jump and where not.

Also jumping on key "just pressed"  would make more sense when jumping is so rare and the longer you're pressing the key makes you jump more. Often times I wanted to make a long jump and the second jump triggered right after landing.

Anyway I like the idea and art is really pretty!

(+1)

As someone who had the same issue as rodrigocapitelli, here's my suggestion: limit earthshaping instead of jumping. That way, you can still have alternate solutions while also preventing the player from just making block rows for everything. You can even make it so different levels let the player move a different amount of blocks depending on how you want the puzzle to be solved.

(+1)

It was fun but the levels where a little bit advanced.

(+1)

13m58s

That was pretty fun. If I had to say, I'd say the concept is pretty cool, it works super well, and is a great idea for a single-screen platformer. IMO, the only thing I'd advise would be to not make the levels so dependent on making lines of blocks, as dragging one by one gets a little tedious, but also I can imagine how hard it is to design levels around such an op mechanic lol

Good job, congrats!

Yeah, I tried to design the levels at first around having multiple ways to finish them, before realising that just building a line of blocks was the perfect strategy to beat them all :P but I'm glad you liked the rest, thank you!