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made it in 20 mins and 3 seconds

(4 edits)

Try to make the background more different than the foreground. For example desaturate it. At the beginning I've had a bad time realizing where can I jump and where not.

Also jumping on key "just pressed"  would make more sense when jumping is so rare and the longer you're pressing the key makes you jump more. Often times I wanted to make a long jump and the second jump triggered right after landing.

Anyway I like the idea and art is really pretty!

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As someone who had the same issue as rodrigocapitelli, here's my suggestion: limit earthshaping instead of jumping. That way, you can still have alternate solutions while also preventing the player from just making block rows for everything. You can even make it so different levels let the player move a different amount of blocks depending on how you want the puzzle to be solved.

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It was fun but the levels where a little bit advanced.

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13m58s

That was pretty fun. If I had to say, I'd say the concept is pretty cool, it works super well, and is a great idea for a single-screen platformer. IMO, the only thing I'd advise would be to not make the levels so dependent on making lines of blocks, as dragging one by one gets a little tedious, but also I can imagine how hard it is to design levels around such an op mechanic lol

Good job, congrats!

Yeah, I tried to design the levels at first around having multiple ways to finish them, before realising that just building a line of blocks was the perfect strategy to beat them all :P but I'm glad you liked the rest, thank you!