THE GAME


Fly your way through space as the famous pilot Syrma, destroying ships from the villanous Persean Federation and the treacherous West-Magellan Industrial Conglomerate, using state of the art military equipment to do so - or at least you think you are! What difference does it make if it's a dream?


Featuring:

  • Theoretically infinite upgrades (is anything actually infinite?)
  • 3 ships from 3 classes to battle
  • Upgrades galore - will you fight with a wingman, bulk up your calibre, execute your foes or extend your vision? The choice is yours!
  • Unending gameplay for unending fun
  • Lots of bullets
  • Particle effects!


THE CONTROLS

As for the controls, they be:

  • WASD/Arrow keys to move
  • Left click to fire bullets/missiles
  • P to open/close the shop
  • Shoot the enemies until they fall apart into pieces
  • Pick up coins to use for upgrades
  • Die to choose a special prestige upgrade
  • Have fun!

And, if you're interesting, a proper manual to all of the upgrades:

  • Damage: Increases how much damage each bullet/missile you or your drones fire does
  • Rate of fire: Increases the rate at which you shoot bullets every second
  • Speed: Increases how fast you move through space
  • Critical Hits: Increases both the chance of a critical hit, as well as the damage a critical hit does. Every bullet has a chance to inflict extra damage with a critical hit, which is indicated by stars being emitted when an enemy is hit.
  • Extra Wingman: Gives you a friend! It'll shoot things for you.
  • Extra starting money: Increases how much money you start with on a new playthrough.
  • Enemies drop more money: Increases the money dropped from each enemy for each kill.
  • More bullets: Makes you fire more bullets each time you shoot, which deal half as much damage as your main gun.
  • Execute: Gives a small chance of each bullet instantly killing an enemy if it hits them whilst they are below 50% health.  Like a super-critical.
  • Reduce enemy HP - Reduces all enemies' healths by a percentage.
  • Increase view range - Increases the camera's view size, letting you see more of the playing field at once.

MY THOUGHTS

I really like how this game turned out gamefeel-wise; it's pretty fun to just play without a goal in mind, at least for me! I think the endless upgrades suit that well (and I'm especially glad about them since I figured out a way to actually make them endless pretty easily!), and I like how quickly the player's power ramps up too - though maybe that goes up a bit too quickly. Honestly, I would've loved to add about 3 more classes of ships to the game to make the endgame challenge even greater, but it's a bit ambitious to try add in 18 ships whilst keeping everything else up to standard as well.

 Generally, I think, what I'd have liked to add to the game is more "stuff", maybe even some story to it; right now it's a little open ended, and once you run out of new upgrades and enemies to shoot at it becomes a little repetitive content-wise. I suppose one way of fixing that would be to slow down the game's progress, but that doesn't feel right - what I always love about these sorts of games is how quickly they pick up, so I didn't want to sacrifice that for extra playtime. Really, I guess what I was going for was something like Shellcore Command, if you've ever heard of that. It's a really fun retro shooter, and I took a lot of inspiration from that in this game, so one way of solving the content problem might be just going in a similar direction and adding in some storyline and progress, whilst keeping things open enough. Whatever the case, I'm glad you played the game (and read through all that too!), and I hope you enjoyed playing it as much as I enjoyed making it! Thank you!

StatusReleased
PlatformsHTML5
Rating
Rated 4.2 out of 5 stars
(5 total ratings)
AuthorCakestorm
GenreShooter, Action
Made withGraphicsGale, Unity, Audacity, ChipTone
Tags2D, Female Protagonist, Pixel Art, Retro, Short, Singleplayer
Code licenseUnlicense
Asset licenseCreative Commons Zero v1.0 Universal
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard, Mouse

Comments

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Wow! This was so much fun and addictive! I really like buying upgrades with the money collected from killing enemies. And the graphics look so cool!

one of my fave arcade games!! i also enjoyed the other games, can't wait for the upcoming games  

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This is easily one of the most fun and addictive games I have played in a long time. Gotta get all the upgrades!​

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Haha, good luck with that; technically, there are infinitely many upgrades! I'm glad you liked it.

Yeah, I got so many “enemies drop more money” that the game would freeze for a second when I destroy the purple ships. :-D

Maybe it would make sense to stack money into a single object when there are a lot of them?

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this was sick as hell damn!!! think the only thing I was left wanting for was any way to recover heath, but I loved the presentation and concept, upgrades were fantastic, overall great job!!

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Thank you! Health upgrades or powerups definitely would've been cool, especially in the endgame, so I'll keep that in mind! And thanks for the kind words!

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It's easy to make a 2d top-down shooter, but it's not that easy to make it feel so good.

I would have loved some powerups, for example: speed for x seconds, you can't get hit for x seconds, you get 1 of health.

The game is really good, i love it

Thanks! The powerups are a neat idea, they'd make destroying enemies and collecting things more meaningful (and let me cram in more upgrades!). Glad you liked it!

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This was really fun, congrats!

I tried playing for a bit, though I never got close to having full upgrades. I loved the rate of progression, and how the "more money at startup" offset the pain of having to start over. I love how a single point in damage already makes me feel considerably more powerful. The progression is really satisfying.

The one problem that is stopping me from actually spending more time with the game is how the bullets become almost impossible to see, as they have the same color as the blue enemies (which also happen to have the hardest patterns to me), and how the enemies bits just linger there forever. It's a nice touch, but it makes new enemies indistinguishable, and the bullets even more so >.>, maybe if the dead enemy bits become a darker color and part of the backgorund it would help, idk, just an idea.

imo, I'd also change the button for the shop for something closer to WASD (and put the music/sfx sliders with the shop. I kept turning the music on and off all the time by accident lol).

At the end though, I'd say these are all minor complaints, you're getting really good at making these, it's fun to see. Keep it up!

Thank you! I agree that the bullets could've been made easier to see, and I suppose the main reason I didn't want to change them was just to stick with the colour palette I had going (which, come to think of it,  is a pretty weak excuse when I can change the palette anyways!) Similar thing with the enemy parts, I definitely agree changing their colours would've made the whole thing a bit more readable. I can also see how changing the controls and UI would help too, so thanks for the info! And thank you very much for the thorough comment too, it's great to recieve such detailed feedback!