Is it possible to get the game in full screen? Because sometimes when I click around, I accidentally select the game (in the same way one selects text) and it causes me to lose. Otherwise it's a really nice concept, props to you!
you should add a way to save your progress if you close tab, everything wipes if u close the tab, so having a save screen when u prestige would help me just close so I can continue tomorrow
this was sick as hell damn!!! think the only thing I was left wanting for was any way to recover heath, but I loved the presentation and concept, upgrades were fantastic, overall great job!!
Thank you! Health upgrades or powerups definitely would've been cool, especially in the endgame, so I'll keep that in mind! And thanks for the kind words!
Thanks! The powerups are a neat idea, they'd make destroying enemies and collecting things more meaningful (and let me cram in more upgrades!). Glad you liked it!
I tried playing for a bit, though I never got close to having full upgrades. I loved the rate of progression, and how the "more money at startup" offset the pain of having to start over. I love how a single point in damage already makes me feel considerably more powerful. The progression is really satisfying.
The one problem that is stopping me from actually spending more time with the game is how the bullets become almost impossible to see, as they have the same color as the blue enemies (which also happen to have the hardest patterns to me), and how the enemies bits just linger there forever. It's a nice touch, but it makes new enemies indistinguishable, and the bullets even more so >.>, maybe if the dead enemy bits become a darker color and part of the backgorund it would help, idk, just an idea.
imo, I'd also change the button for the shop for something closer to WASD (and put the music/sfx sliders with the shop. I kept turning the music on and off all the time by accident lol).
At the end though, I'd say these are all minor complaints, you're getting really good at making these, it's fun to see. Keep it up!
Thank you! I agree that the bullets could've been made easier to see, and I suppose the main reason I didn't want to change them was just to stick with the colour palette I had going (which, come to think of it, is a pretty weak excuse when I can change the palette anyways!) Similar thing with the enemy parts, I definitely agree changing their colours would've made the whole thing a bit more readable. I can also see how changing the controls and UI would help too, so thanks for the info! And thank you very much for the thorough comment too, it's great to recieve such detailed feedback!
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Is it possible to get the game in full screen? Because sometimes when I click around, I accidentally select the game (in the same way one selects text) and it causes me to lose.
Otherwise it's a really nice concept, props to you!
you should add a way to save your progress if you close tab, everything wipes if u close the tab, so having a save screen when u prestige would help me just close so I can continue tomorrow
Wow! This was so much fun and addictive! I really like buying upgrades with the money collected from killing enemies. And the graphics look so cool!
one of my fave arcade games!! i also enjoyed the other games, can't wait for the upcoming games
This is easily one of the most fun and addictive games I have played in a long time. Gotta get all the upgrades!
Haha, good luck with that; technically, there are infinitely many upgrades! I'm glad you liked it.
Yeah, I got so many “enemies drop more money” that the game would freeze for a second when I destroy the purple ships. :-D
Maybe it would make sense to stack money into a single object when there are a lot of them?
this was sick as hell damn!!! think the only thing I was left wanting for was any way to recover heath, but I loved the presentation and concept, upgrades were fantastic, overall great job!!
Thank you! Health upgrades or powerups definitely would've been cool, especially in the endgame, so I'll keep that in mind! And thanks for the kind words!
It's easy to make a 2d top-down shooter, but it's not that easy to make it feel so good.
I would have loved some powerups, for example: speed for x seconds, you can't get hit for x seconds, you get 1 of health.
The game is really good, i love it
Thanks! The powerups are a neat idea, they'd make destroying enemies and collecting things more meaningful (and let me cram in more upgrades!). Glad you liked it!
This was really fun, congrats!
I tried playing for a bit, though I never got close to having full upgrades. I loved the rate of progression, and how the "more money at startup" offset the pain of having to start over. I love how a single point in damage already makes me feel considerably more powerful. The progression is really satisfying.
The one problem that is stopping me from actually spending more time with the game is how the bullets become almost impossible to see, as they have the same color as the blue enemies (which also happen to have the hardest patterns to me), and how the enemies bits just linger there forever. It's a nice touch, but it makes new enemies indistinguishable, and the bullets even more so >.>, maybe if the dead enemy bits become a darker color and part of the backgorund it would help, idk, just an idea.
imo, I'd also change the button for the shop for something closer to WASD (and put the music/sfx sliders with the shop. I kept turning the music on and off all the time by accident lol).
At the end though, I'd say these are all minor complaints, you're getting really good at making these, it's fun to see. Keep it up!
Thank you! I agree that the bullets could've been made easier to see, and I suppose the main reason I didn't want to change them was just to stick with the colour palette I had going (which, come to think of it, is a pretty weak excuse when I can change the palette anyways!) Similar thing with the enemy parts, I definitely agree changing their colours would've made the whole thing a bit more readable. I can also see how changing the controls and UI would help too, so thanks for the info! And thank you very much for the thorough comment too, it's great to recieve such detailed feedback!